Restructure into different files
This commit is contained in:
178
main.zig
178
main.zig
@@ -2,26 +2,22 @@ const std = @import("std");
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const expect = std.testing.expect;
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const print = std.debug.print;
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const getenv = std.posix.getenv;
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const ioctl = std.c.ioctl;
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const stdout = std.io.getStdOut();
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const out = stdout.writer();
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const stdin = std.io.getStdIn().reader();
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const sleep = std.time.sleep;
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const primitive = @import("primitives.zig");
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const Point = primitive.Point;
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const pixel = primitive.pixel;
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const triangle = primitive.triangle;
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const c = @cImport({
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@cDefine("_NO_CRT_STDIO_INLINE", "1");
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@cInclude("sys/ioctl.h");
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@cInclude("stdio.h");
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});
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const term = @import("term.zig");
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const Winsize = term.Winsize;
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const getTermDimension = term.getTermDimension;
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const Winsize = struct {
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ws_row: c_ushort = 0,
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ws_col: c_ushort = 0,
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ws_xpixel: c_ushort = 0,
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ws_ypixel: c_ushort = 0,
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};
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const movement = @import("movement.zig");
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const mv_axis_border_bounce = movement.mv_axis_border_bounce;
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pub fn main() !void {
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var win = Winsize{};
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@@ -32,19 +28,6 @@ pub fn main() !void {
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try draw();
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}
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fn getTermDimension() !Winsize {
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var w = Winsize{};
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var ret: u16 = 0;
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const err = error{CUnknown};
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//print("stdout_fileno: {}\n", .{@TypeOf(std.c.STDOUT_FILENO)});
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ret = @intCast(ioctl(std.c.STDOUT_FILENO, c.TIOCGWINSZ, &w));
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if (ret > 0) {
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return err.CUnknown;
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}
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//print("winsize.ws_row: {}\nws_line: {}\nws_xpixel: {} \nws_ypixel: {}\n", .{ w.ws_row, w.ws_col, w.ws_xpixel, w.ws_ypixel });
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return w;
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}
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fn draw() !void {
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const allocator = std.heap.page_allocator;
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@@ -65,10 +48,10 @@ fn draw() !void {
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var buffer = try allocator.alloc(u8, buffer_size); //utf-8 can be 4 bytes long
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defer allocator.free(buffer);
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primitive.vec3[0].a.x = 10;
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print("primitive.vec3[0].a.x:{}\n", .{primitive.vec3[0].a.x});
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print("primitive.vec3[0].b.x:{}\n", .{primitive.vec3[0].b.x});
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print("primitive.vec3[9].b.x:{}\n", .{primitive.vec3[9].b.x});
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primitive.obj[0].a.x = 10;
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print("primitive.obj[0].a.x:{}\n", .{primitive.obj[0].a.x});
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print("primitive.obj[0].b.x:{}\n", .{primitive.obj[0].b.x});
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print("primitive.obj[9].b.x:{}\n", .{primitive.obj[9].b.x});
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_ = try stdin.readUntilDelimiterOrEof(&buf, '\n');
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//video loop
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while (true) {
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@@ -148,140 +131,3 @@ fn fill_draw(w: Winsize, buffer: []u8) !void {
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}
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}
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}
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fn mv_axis_border_bounce(w: Winsize, point: *Point, axis: u8) void {
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var cor = &point.x;
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var dir = &point.direction.x;
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var upper = w.ws_col;
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switch (axis) {
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'x' => {
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cor = &point.x;
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upper = w.ws_col;
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dir = &point.direction.x;
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},
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'y' => {
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cor = &point.y;
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upper = w.ws_row;
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dir = &point.direction.y;
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},
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'X' => {
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cor = &point.x;
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upper = w.ws_col;
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dir = &point.direction.x;
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dir.* = -1;
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},
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'Y' => {
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cor = &point.y;
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upper = w.ws_row;
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dir = &point.direction.y;
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dir.* = -1;
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},
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else => {},
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}
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if (cor.* < upper and cor.* > 0) {
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cor.* += dir.*;
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}
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if (cor.* >= upper or cor.* <= 0) {
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dir.* *= -1;
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cor.* += dir.*;
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}
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}
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fn pixel(buffer: []u8, w: Winsize, x: i64, y: i64, symbol: u21) !void {
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const i: usize = @intCast(4 * (x + y * w.ws_col));
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if (i < buffer.len) { //-1 ??
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const slice = buffer[i .. i + 4];
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_ = try std.unicode.utf8Encode(symbol, slice);
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//TODO: check length, set not used bytes to zero
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} else {
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//print("Error illegal memory access\n", .{});
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}
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}
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fn bresenham(buf: []u8, w: Winsize, p1: Point, p2: Point) !void {
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var x: i32 = p1.x;
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var y: i32 = p1.y;
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const dx = (p2.x - p1.x);
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const dy = (p2.y - p1.y);
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var er: i64 = 0;
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if (dx >= dy and dy > 0 and dx > 0) {
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while (x <= p2.x) : (x += 1) {
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_ = try pixel(buf, w, x, y, '█');
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er += dy;
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if (2 * er >= dx) {
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y += 1;
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er -= dx;
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}
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}
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} else if (dx <= dy and dy >= 0 and dx >= 0) {
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while (y <= p2.y) : (y += 1) {
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_ = try pixel(buf, w, x, y, '█');
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er += dx;
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if (2 * er >= dy) {
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x += 1;
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er -= dy;
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}
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}
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} else if (@abs(dy) <= dx and dy <= 0 and dx >= 0) {
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while (x <= p2.x) : (x += 1) {
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_ = try pixel(buf, w, x, y, '█');
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er -= dy;
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if (2 * er >= dx) {
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y -= 1;
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er -= dx;
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}
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}
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} else if (@abs(dy) >= dx and dy <= 0 and dx >= 0) {
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while (y >= p2.y) : (y -= 1) {
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_ = try pixel(buf, w, x, y, '█');
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er += dx;
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if (2 * er >= dy) {
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x += 1;
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er += dy;
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}
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}
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} else if (@abs(dx) <= dy and dx <= 0 and dy >= 0) {
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while (y <= p2.y) : (y += 1) {
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_ = try pixel(buf, w, x, y, '█');
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er += @abs(dx);
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if (2 * er >= dy) {
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x -= 1;
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er -= dy;
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}
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}
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} else if (@abs(dx) >= dy and dy >= 0 and dx <= 0) {
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while (x >= p2.x) : (x -= 1) {
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_ = try pixel(buf, w, x, y, '█');
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er += dy;
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if (2 * er >= @abs(dx)) {
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y += 1;
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er -= @abs(dx);
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}
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}
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} else if (dx <= dy and dx <= 0 and dy <= 0) {
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while (x >= p2.x) : (x -= 1) {
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_ = try pixel(buf, w, x, y, '█');
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er += @abs(dy);
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if (2 * er >= @abs(dx)) {
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y -= 1;
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er -= @abs(dx);
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}
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}
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} else if (dx >= dy and dy <= 0 and dx <= 0) {
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while (y >= p2.y) : (y -= 1) {
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//print("x:{},y:{},er:{},dx:{},dy:{}\n", .{ x, y, er, dx, dy });
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_ = try pixel(buf, w, x, y, '█');
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er += @abs(dx);
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if (2 * er >= @abs(dx)) {
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x -= 1;
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er -= @abs(dy);
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}
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}
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}
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}
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fn triangle(buffer: []u8, w: Winsize, vec: primitive.Vec3) !void {
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try bresenham(buffer, w, vec.a, vec.b);
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try bresenham(buffer, w, vec.b, vec.c);
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try bresenham(buffer, w, vec.c, vec.a);
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}
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