begin work on object and array of struct
This commit is contained in:
34
main.zig
34
main.zig
@@ -64,6 +64,11 @@ fn draw() !void {
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var buffer = try allocator.alloc(u8, buffer_size); //utf-8 can be 4 bytes long
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defer allocator.free(buffer);
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primitive.vec3[0].a.x = 10;
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print("primitive.vec3[0].a.x:{}\n", .{primitive.vec3[0].a.x});
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print("primitive.vec3[0].b.x:{}\n", .{primitive.vec3[0].b.x});
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print("primitive.vec3[9].b.x:{}\n", .{primitive.vec3[9].b.x});
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_ = try stdin.readUntilDelimiterOrEof(&buf, '\n');
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//video loop
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while (true) {
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@@ -84,21 +89,22 @@ fn draw() !void {
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try out.print("\x1B[2J", .{});
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//sleep(100000);
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try triangle(buffer, w, primitive.vec);
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mv_axis_border_bounce(w, &primitive.vec.a, 'x');
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mv_axis_border_bounce(w, &primitive.vec.a, 'y');
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mv_axis_border_bounce(w, &primitive.vec.b, 'x');
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mv_axis_border_bounce(w, &primitive.vec.b, 'y');
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mv_axis_border_bounce(w, &primitive.vec.c, 'x');
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mv_axis_border_bounce(w, &primitive.vec.c, 'y');
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// try triangle(buffer, w, primitive.vec);
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// mv_axis_border_bounce(w, &primitive.vec.a, 'x');
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// mv_axis_border_bounce(w, &primitive.vec.a, 'y');
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// mv_axis_border_bounce(w, &primitive.vec.b, 'x');
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// mv_axis_border_bounce(w, &primitive.vec.b, 'y');
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// mv_axis_border_bounce(w, &primitive.vec.c, 'x');
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// mv_axis_border_bounce(w, &primitive.vec.c, 'y');
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try triangle(buffer, w, primitive.vec2);
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mv_axis_border_bounce(w, &primitive.vec2.a, 'x');
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mv_axis_border_bounce(w, &primitive.vec2.a, 'y');
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mv_axis_border_bounce(w, &primitive.vec2.b, 'x');
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mv_axis_border_bounce(w, &primitive.vec2.b, 'Y');
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mv_axis_border_bounce(w, &primitive.vec2.c, 'x');
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mv_axis_border_bounce(w, &primitive.vec2.c, 'y');
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// try triangle(buffer, w, primitive.vec2);
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// mv_axis_border_bounce(w, &primitive.vec2.a, 'x');
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// mv_axis_border_bounce(w, &primitive.vec2.a, 'y');
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// mv_axis_border_bounce(w, &primitive.vec2.b, 'x');
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// mv_axis_border_bounce(w, &primitive.vec2.b, 'Y');
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// mv_axis_border_bounce(w, &primitive.vec2.c, 'x');
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// mv_axis_border_bounce(w, &primitive.vec2.c, 'y');
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//try triangle(buffer, w, primitive.obj.vec);
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try fill_draw(w, buffer);
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try out.print("{s}", .{buffer});
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